By the second hole, I was hooked. Even the putting seemed to work pretty
well, although you have to manually aim with the mouse before you hit
in order to adjust to any slants or slopes near the hole.
As I continued to hit, I continued to find out more information
about the system that intrigued me even more. I am able to play on five
different skill levels in the game, and the harder the difficulty, the
more realistic the calculations will be in terms of judging my hooks
and slices. Beginner might let me get away with a poor swing, and be
a little forgiving, but on Expert, I might need to find some cyber goulashes
to fish my ball out of the lake. If I want more people to laugh at my
feeble swing, I can also enter Longest Drive competitions and play
online in a foursome of Qmotion golfers. Hopefully
against others of the same miniature-golf ability.
Throughout the process, I will even be able to track my improvement
thanks to the Swing Statistics feature that tracks swing data, and there
are plans to also release an online expanded analysis tool to help me
understand just what's wrong with my swing (so much that I'll need a
new print cartridge when the doc is done printing). There are also plans
to bring this equipment to consoles later this year with the latest
Tiger Woods games
for Xbox and PS2.
And while golf
has never been my favorite sport, I felt somehow compelled to swing
again and play another hole. When other editors entered the room, I
even felt somewhat reluctant to give up the club.
It was then I realized that my pocketbook was going to be the only thing
broke when QMotion is released later this
month and I take a unit home for good.
At least, that's what my wife hopes.
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Want to see why I'll never get a PGA Tour card?
Click on the media link at the bottom of the page to see the QMotion in action.
-- Jon
Robinson
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